using System.Collections;
using System.Collections.Generic;
using UnityEngine;



[System.Serializable]
public class PageMemoirs
{
    public string Text;

    public PageMemoirs(string text)
    {
        Text = text;
    }
}

[System.Serializable]
public class ObjectState
{
    public string id; 
    public bool isActive;

    public ObjectState(string id, bool isActive)
    {
        this.id = id;
        this.isActive = isActive;
    }
}

[System.Serializable]
public class NPSState
{
    public string id;
    public float Xposition;
    public float Yposition;
    public string startAnim;
    public bool isActive;


    public NPSState(string id, float Xposition, float Yposition, string startAnim, bool isActive)
    {
        this.id = id;
        this.Xposition = Xposition;
        this.Yposition = Yposition;
        this.startAnim = startAnim;
        this.isActive = isActive;
    }
}
